Author name: Kaelen Vorthis

Kaelen Vorthis is a senior game engine architect with 14 years of experience building high-performance C++ frameworks for AAA and indie studios. Trained in computational physics and embedded systems, they hold a dual certification in ISO/IEC 14882 compliance and Unreal Engine C++ internals. Kaelen has contributed core rendering modules to two open-source game engines and lectures annually at GDC on deterministic multithreading patterns in real-time C++.

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